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Deep Space 9

Mesh modeled by Chris Kuhn
Texturing by Greg Ellingson

Materials are all done procedurally in Blender 4.2. No image textures or UV maps were used.

Final Comp

Final Comp

AO

AO

Raw Render - tried to match the coloring of the studio model

Raw Render - tried to match the coloring of the studio model

Raw Render - each panel is a unique color

Raw Render - each panel is a unique color

Raw Render

Raw Render

Final Render #2

Final Render #2